Computer Science Lesson Plan
Class: 7 - Lesson: 5 Custom Events (Broadcast Control)
One or two classes (teacher's decision).
Scratch 3.0.
Students should know:
1. Place four sprites (representing people) on the screen. One of the sprites asks for a person's name. The control then jumps to that person's sprite, and that sprite introduces itself. Use broadcast to select the person.
POINTS TO PONDER: What is an assignment operator?